Umbral Core

THE GAME

Umbral Core is the first project of our newly formed indie development team, A Few Rounds Games. It started out as a passion project between 2 long-time best friends back in July 2020, but it quickly took a very professional twist as we managed to spark the interest of extremely talented professionals around the world. After gathering a lot of ideas and inspiration, we eventually decided to bring it all together and dive in the toughest and most exciting challenge we’ve ever faced, developing our dream fighting game.

July 2020
Project start

Presentation brochure with gameplay mechanics, art direction and project development info to pitch the project and find team members

September 2020
Development begins

First development month, art director joins the team, hunt for new members begins

December 2020
Preliminary build

Early build with basic mechanics and temporary fighting engine, main character's concept art

March 2021
Team building

Environment artist, character animator, VFX artist and more devs join the team, netcode implementation, game engine rework begins

June 2021
Full team

Character modeler, sound team and illustrator  join the team, more characters and stage concepts, universal vfx

October 2021
Major assets production

First character model, first stage, basic OST tracks, sound effects, main illustration

January 2022
Playable build

Game engine fully reworked, game mechanics implemented, first character main animations 

July 2022
Alpha

Alpha fully developed with all gameplay mechanics, one character with all animations and fx, character and training stages, online versus

September 2022
Campaign preparation

Final polishing, trailers production, PR & communication, crowdfunding campaign setup

Late 2022
Kickstarter campaign

Kickstarter campaign goes live!

We’re very proud of what we’re doing, and we sincerely hope you’ll appreciate and enjoy Umbral Core as much as we do. Our passion and efforts can only allow us to produce the Alpha and give you a taste of what the game will eventually look like. We count on you to keep the development going and make it happen!

THE TEAM

Meet the amazing team behind Umbral Core.

dog 1

"Kingstonn"
Simone Demontis

Design lead, marketing manager

dog 2

"Squidward"
Alessandro Amendola

Lead programmer

dog 3

"daibak"
Guido Ballabio

Programmer

dog 4

"Comoglio"
Jonathan Comoglio

Art director, concept artist

dog 5

"Dude"
Lucas Princé

Environment artist

dog 6

"Piemaster"
Matthew Innes

3D character artist

dog 10

"Feyntan"
Joel Maupin

Character animator

dog 7

"Lush"
Ge Lush

VFX artist

dog 17

"Akorick"
Daniel Cooksey

Narrative designer

dog 21

"Angelomario"
Francesco Colombo

SFX designer

dog 15

"Alex"
Alessandro Ciani

OST composer

dog 19

"MarkMcGood"
Marco De Bonis

OST composer

dog 13

"Silf"
Yuriy Chemezov

Illustrator

dog 20

"CookiShark"
Peregrine Karczewski

Character designer

dog 14

"ZioPepito"
Gianmarco Russo

Programmer

dog 8

"PaulRocks"
Paolo Rocchi

Audio Producer

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CONTACTS

Make sure to join the official discord to get in touch with the devs and the community

Follow us on Twitter to be notified every time we have news to share!

You can also reach out to us by writing an email to team@umbralcore.com, or by filling the following contact form.