THE GAME
Umbral Core is the first project of our indie development team, A Few Rounds Games. It started out as a passion project between 2 long-time best friends back in July 2020, but quickly took a very professional twist as we managed to spark the interest of extremely talented professionals around the world. After gathering a lot of ideas and inspiration, we eventually decided to bring it all together and dive in the toughest and most exciting challenge we’ve ever faced, developing our dream fighting game.
Presentation brochure with gameplay mechanics, art direction and project development info to pitch the project and find team members
First development month, art director joins the team, hunt for new members begins
Early build with basic mechanics and temporary fighting engine, main character's concept art
Environment artist, character animator, VFX artist and more devs join the team, netcode implementation, game engine rework begins
Character modeler, sound team and illustrator join the team, more characters and stage concepts, universal vfx
First character model, first stage, basic OST tracks, sound effects, main illustration
Game engine fully reworked, game mechanics implemented, first character main animations
Alpha fully developed with all gameplay mechanics, one character with all animations and fx, character and training stages, online versus
Advanced training features, tutorial, trials, spectator, replay takeovers, Nir production begins
Ready to pitch to publishers and investors to raise the funds needed to complete and release the game
We’re very proud of what we’re doing, and we sincerely hope you’ll appreciate and enjoy Umbral Core as much as we do. We count on you to keep the development going and make it happen!
THE TEAM
Meet the amazing team behind Umbral Core.

"Kingstonn"
Simone Demontis
Design lead, marketing manager

"Squidward"
Alessandro Amendola
Lead programmer

"daibak"
Guido Ballabio
Programmer

"Comoglio"
Jonathan Comoglio
Art director, concept artist

"Dude"
Lucas Princé
Environment artist

"Lun"
Weilun
3D character artist

"Feyntan"
Joel Maupin
Character animator

"Lush"
Ge Lush
VFX artist

"Akorick"
Daniel Cooksey
Narrative designer

"Angelomario"
Francesco Colombo
SFX designer

"Alex"
Alessandro Ciani
OST composer

"MarkMcGood"
Marco De Bonis
OST composer

"Iona"
Iona Dolidze
Rigger

"CookiShark"
Peregrine Karczewski
Character designer

"ZioPepito"
Gianmarco Russo
Programmer
